Half life gold iso dreamcast download






















Display as a link instead. Clear editor. Upload or insert images from URL. Have You Played Atari Today? Search In. Sign in to follow this Followers 3. Reply to this topic Start new topic. Prev 1 2 3 Next Page 3 of 3. Recommended Posts. Rex Dart. Posted April 19, Sign in to follow this Followers 3.

Reply to this topic Start new topic. Prev 1 2 3 Next Page 1 of 3. Recommended Posts. Posted June 18, edited. Thanks in advance. Share this post Link to post Share on other sites. Posted June 18, Half life will melt your Dreamcast, I've seen it happen! Gregory DG. Sorry but i do not have that kind of patience help still is appreciated.

Is there any non torrent options? Edited June 18, by mojofltr. I said non torrent options. Posted June 19, Posted June 19, edited. Seemed like a solid archive. Reviewer: kraqh3d - favorite favorite favorite favorite - October 15, Subject: Thank you so much! This is a great collection. I've been trying to find a mostly complete CDI set. Stuck at Reviewer: Tokes-Cat - favorite favorite favorite favorite favorite - August 17, Subject: Great collection!

Very nice collection here, and definitely a time saver!! So this is just the first full pack of all released mods. I am maybe going to split them up later for people to download individually, since the archive is well over 3gb.

But here you go. Since certain sites went down you can't find these anymore on the net out in the open. In a game like Quake II , monsters behave according to their AI, and the environment behaves just as it is laid out. Monsters in Quake II do cool things like duck and run, but they never really do anything to surprise you. But in Half-Life , you may be crawling down a pipe only to have a commando roll back a grate, pitch in a remote DET pack, and close the hatch. Not only is it time to run, but you are genuinely surprised.

There are lots of scripted events in Half-Life ; some advance the story, others are just cool. But Valve, the game developer, did an excellent job of only using each event once, thus keeping you on the edge of your seat and genuinely surprised throughout the game.

I really debated about going on and on here about what gameplay is like, but I found I was giving away too much of what makes the game fun. For one thing, it's bright and colorful; for another, the lighting is great.

The models look a little blocky, but still very professional. The skins on the models help round them out, but the low polygon count allows for lots of baddies to be on the screen at once.

The textures in the game immerse you in whatever environment you are in. Special effects like lightning and smoke trails will make you call out, "Wow! The graphics are very intense in Half-Life. Even with a good graphics card, the game can get choppy from time to time. First of all, let me mention the outstanding music track on the Half-Life CD.

The music comes on at just the right time and gets your juices flowing. Perhaps more than anything, I appreciate the sounds in Half-Life.

The monsters gurgle, bark, click and roar. Enemy commandos chatter on the radio, shout taunts and cry out in urgency when grenades are lobbed their way. Your HEV suit armor talks to you, giving you vital information about your condition.

Perhaps best of all, Half-Life delivers the first truly satisfying weapon sounds since Doom. The documentation is a little sparse but adequate. Each command is documented and some background is given about your character.

The game features a training course, which I strongly recommend taking even if you are familiar with first-person-shooters. You will not regret it. Let's face it, crappy ports of PC games are just about the last thing any console gamer wants to see. Yeah, sure, it can be nice to check out PC titles you might've missed out on before, but if the port isn't good, most of the time it's not even worth bothering.

The folks at Sierra know this and are taking the necessary steps to ensure that the PS2 version of Half-Life will be every bit engrossing as the PC original. They've given the project a healthy development cycle over a year and placed it in the hands of a talented crew Gearbox Studios, made up by members who have previously worked on such titles as Duke Nukem 3D and Quake. What's more, the company is allowing Gearbox to develop a new multiplayer game that will take place within the Half-Life universe.

As for how Half-Life translates onto a console, Pitchford is very optimistic, especially in the area of control.



0コメント

  • 1000 / 1000